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Warrior character’s skills are centered around strength and physical combat with a wide variety of melee weapons, and the ability to survive while tanking for the group. This character gets stronger once she starts to smell blood, this develops a berserker ability that cut her enemies into little pieces.
Mages are powerful spell casters who wield powerful spells using the earth elements (fire, thunder, earth, arcana, ice, and darkness). They are physically weak as a trade-off. If you were not pulverized and you could get close to them, they have the special ability of nova that will push your soul to the other world.
Dancer have a mid-range of attack and perfect accuracy, the high profile presented by Dancer with their conspicuous weapons it is a force to reckon with since they can pierce you easily. Run away from them it’s not always the best choice, they have skills to close up distances pretty fast and are deadly at close range too.
Archers tend to be wise, hardy, cunning, and perceptive in addition to being skilled woodsmen. Many are skilled in woodcraft, stealth, wilderness survival, beast-mastery, herbalism, tracking, and sometimes “nature magic” or have a resistance to magic. Be careful with messing with them; with their sniper ability you could have an arrow between your eyes before you blink.
The “Magic Masters”, as they call themselves, these are the ones who you want to have your back when the battle starts. They focus on crowd control and buff to help his allies. Do not mistake them for your classic “healer”, whoever underestimates them it’s in for surprise.